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Body Armor Rating & Realism Guide

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Body Armor Rating & Realism Guide Empty Body Armor Rating & Realism Guide

Post by Lone Wolf Fri Jul 14, 2017 5:46 pm

Body Armor Rating & Realism

Contrary to popular belief among the denizens of the Wasteland, a bulletproof or stab-proof vest does not make you bulletproof or stab-proof. These vests could better be described as bullet-resistant and stab-resistant. In this chapter, we will explain different levels of protection.

Let me get the easiest one out of the way – stab resistant vests have no rating. They are, as the name intends, stab-resistant due to their tightly woven Nylon strands. It will not protect you from a bullet unless you have a trauma plate in the carrier, and even then you’re sacrificing some protection. However, some common weak-spots on armor are the armpits, backs of the knees, and the inside of your elbows.

On to the more interesting topic of bullet-resistant ratings, as you may have well noticed I did not separate the plate-carrier’s rating from the plates themselves, but they are two separate items. If your plates are outside of your carrier, you should seriously ask yourself why they're out there. The ratings are as follows.

Power armor is on a completely different rating system that handles both energy & ballistics, and is therefore not included here.

(//As an OOC note, the faster a bullet is going, the more it is going to penetrate, the less damage it’s going to do to flesh. Using a 5.7 would go through IIIA, but leave a far smaller hole than a .45 or a .357 SIG)

Type I (Leather armor): All small-caliber (rim & centerfire) cartridges excluding supersonic rounds, up to .380 ACP FMJ RN.

Type IIA (Reinforced Leather Armor): All standard pistol cartridges up to .45 ACP full-metal jacket (Ball).

Type II (Metal Armor): All high-caliber pistol-cartridges up to .357 Magnum jacketed soft-point (JSP).

Type IIIA (Light Combat Armor/Reinforced Metal Armor): All higher-caliber pistol-cartridges up to .44 Magnum semi-jacketed hollow point (SJHP).

Type III (Combat Armor): Standard rifle-cartridges up to 7.62x51mm full-metal jacket.

Type IV (Heavy Combat Armor): Armor-piercing rifle-cartridges up to 30-06 Springfield M2.

This armor only protects you from penetration, not counter-penetration. Bruising, internal bleeding, breaking of bones, etc., is very common in GSW's where the bullet does not penetrate their armor. Kinetic force still applies unless you are wearing power armor.
Lone Wolf
Lone Wolf

Posts : 21
Join date : 2016-04-04

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